Tuesday, 17 November 2009

Access for all, but at what price?


There's no doubt that the internet has transformed the lives of millions, and changed the parameters within which media is produced and consumed, information shared and refined, and networks shaped and re-formed.

However, if you're one of the millions of people worldwide who has difficulty with text, whether that's due to poor eyesight or a learning difficulty such as dyslexia, then all may not seem so rosy.

Accessibility is one of the great challenges of the digital world, and it's one that tends to get relegated to the hinterland of public debate.

I was delighted, therefore, to see Intel announcing its commitment to produce technologies to help those with visual impairments or dyslexia access the same content as the rest of us.

Their Reader will enable users to scan pages of text, and turn them into spoken MP3 files, or larger sized text. It's a compact device and has the potential to transform the lives of millions.

So, what's the drawback? The £1000 price tag, that's what. I can understand that the development costs for such an assistive technology are huge, but surely there must be some sort of government funding, or incentive from a charitable source, to make access to this fantastic tool affordable?

At a time of economic woe the good news of the Reader's arrival is sorely tempered by the prohibitive cost of purchase. I'd like to buy one to see if it could help the dyslexic students at my school. I'm sure it would. But at that price point I'm unlikely to find out.

Saturday, 14 November 2009

An Age of Personalised Content and Media Collaboration



The news that the outstandingly successful BBC iPlayer will be launched on Nintendo's Wii console is proof, if proof were needed, that the relationship between media institutions is changing dramatically in a web-driven world.

Fundamentally, commercial alliances and content sharing with acknowledgement are the way forward. As we move to an age where personalised information will find you, consumers are becoming less brand loyal and more content focused. Nicholas Negroponte made this observation back in 1996, but it's taken more than a decade for the mass market and appropriate technology to play catch up with the theory.

For producers of media content this means that cross-platform co-operation and content fertilization will be key drivers to economic success. The power of Twitter to enable disparate networks to rapidly share links to relevant information, is the most striking example this year of how consumers want to find what they want, and find what they didn't know they'd like.

The age of content protected walled gardens, with media institutions battling to keep audiences within their reach for as long as possible, is over. And that's why claims that Rupert Murdoch may try to limit Google searches for paid-for content coming out of his News International stable ultimately will be floored.

It's not just content that's King. It's the consumer. And the sooner media institutions embrace that idea and think about reach and spread, rather than control and restraint, the sooner they'll find new and profitable business models appearing.





Wednesday, 11 November 2009

Twitter tweets land TV deal


I like this story, about a 29 year old whose tweets of his 73 year old father's pearls of wisdom have landed him a TV deal.

Justin Halpern moved back in with his parents in San Diego. His father was prone to making profound yet hilarious observations, which Justin duly posted onto Twitter. Now he's been offered the chance to co-write a TV pilot for CBS.

You can read some of his homespun truths here, however, let me repeat a couple of my favourites.

"Oh please, you practically invented lazy. People should have to call you and ask for the rights to lazy before they use it."

"Just pay the parking ticket. Don't be so outraged. You're not a freedom fighter in the civil rights movement. You double parked."

The story shows how ordinary people can have talents (in this case for being able to extract humour from the everyday) and find an audience. Justin's Twitter feed has more than 700,000 followers. Like the adage used to run in the good old early days of the Web, 'Content is King.'

When Politics, Media and Business collide


I heard a fascinating interview with Lord Mandelson, the British Government's Business Secretary this morning, on Radio 4's Today programme.

In the interview Lord Mandelson claimed the Sun newspaper, owned by Rupert Murdoch's News International, is collaborating with the Conservative party to undermine the incumbent Labour Party administration. In return, he suggested, News International had promised some sort of kickback should the Conservatives win the election.
Lord Mandelson also claimed that coverage of anti-government stories in the Sun would be covered on TV by Sky News, also part of the Murdoch stable. Then, perhaps bizarrely, he claimed this would force the BBC to cover biased stories, which in turn would threaten its impartiality.

It was a remarkable allegation for a senior politician to make, and there's more coverage of this and subsequent comments Lord Mandelson made in an article from The Guardian Online. You can read more here.

As we get closer to a general election in the UK, the rate at which mud is slung is bound to increase. Today's salvo is interesting because it's a timely reminder that despite falling circulation figures and savage cuts, the power of the printed word still has clout and can't be discounted.

The times they are contracting


With all the buzz over the launch of controversial videogame Call of Duty: Modern Warfare 2, and its surrounding hype regarding the controversial civilian airport shooting scene, one could be forgiven for thinking that the videogames industry itself has been recession proof. The UK launch saw the game receive the red carpet treatment that's normally the reserve of Hollywood film premieres.
Indeed, one of the interesting cultural shifts has been of consumers away from traditional media forms, such as TV and newspapers, towards videogaming instead. The figures are quite staggering. Annual revenue globally for videogames are expected to reach $68 billion by 2012

However, news is coming through today that both EA, one of the best known videogame producers, and Adobe, the global brand that changed the face of image editing and document production/distribution, are shedding jobs aplenty. You can read more about EA here and about Adobe's job losses here.

Given that much of the Western world is either clambering out of a global slump, or showing signs of receovery, this should give us pause for thought. What's going on?

For my ha'penny's worth, I think it could be linked to the rise of cloud based free applications, such as the rather good Google Apps, plus the increase in cheap gaming platforms like the Apple iPod Touch. Apple's move to digital distribution has shown how costs can be reduced, while driving up the numbers of units purchased, because cost of ownership is cheap, making consumers more willing to take a punt.

What might this suggest? That traditional production and distribution models are changing and that maybe, in terms of digital content, we're only just at the beginning of the Long Tail.